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Project Overview

Engine: Creation Kit

Development Time: 2 months

Fighting For Scrap is a level I created in Fallout 4's Creation Kit. Players are given a special hack gun they can use to turn turrets and robots to their side. The level consists within a robotic Lab with a small exterior. Players are rewarded money and a personal settlement for completing the quest.

FIGHTING FOR SCRAP

Design Goals

A Fun Mechanic

Reuse of Space

Fun Boss Battle

FightForScrapMap.png

Initial Design map for the level

A fun Mechanic

When Designing Fighting For Scrap I wanted to create a unique mechanic that players would enjoy. It had to be fun, visually appealing, useful, and used throughout the entire level. I also wanted to create a level centered around robots. Thus, I decided to create the Hack Gun, a weapon given to the player that allows them to hack turrets and robots within the quest building.

HackGun.gif

Using this gun players can Hack turrets, Mr.Handys, and Protectrons across the the level to fight for them. A fun mechanic that can used the entire level that benefits the player. While the robots themselves are not strong, they make for good fodder that players can use as a distraction so that they can plan their attack.

Player hacking Mr.Handy with hack gun

Reuse of Space

Another design goal for this level was to take advantage of reusing space. As a result my level reuses two spaces in its interior twice. In one room players must reach a terminal on a higher flor, but when they reach the terminal the power goes out, the room darkens, and players are tasked with hitting the restart button on the opposite end of the same room. There are two combat sequences in this room the trigger upon entering the room for the first time, and after the power goes out.

Fun Boss Battle

FFSBOSS.gif

Outside of the environment and design of cloud capital I also Created the ramp mechanic for the game overall. The ramp gives a speed boost that can be adjusted individually. the model of the ramp can also be changed for different maps

Gallery

Postmortem

What went well

What went wrong

Even Better If...

Fun mechanic - Players seemed to enjoy hacking the robots and turrets

Good reuse of space - Players were able to travers the level easily and took reused space to their advantage with robots

Schedule - I was able to get most or all changes i wanted for my milestones done thanks to scheduling

Long dialog -Dialog was  un-skippable in some places

Decoration -

The aesthetics of this level came last as I focused more on systems design for this level

 

Shorter dialog - I would plan to make dialog sequences optional so some players can skip them and continue combat

Decorate earlier - I would decorate more during other milestones

Get in Touch

512-924-9099

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©2023 by Jaelen Hawthorne. Proudly created with Wix.com

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